Syllabus for UI and UX Design (CCS370)



Course Objectives

  • Provide sound knowledge in UI & UX.

  • Understand the need for UI and UX.

  • Learn various research methods used in design.

  • Explore tools used in UI & UX.

  • Create wireframes and prototypes.

UNIT I: Foundations of Design

UNIT II: Foundations of UI Design

UNIT III: Foundations of UX Design

UNIT IV: Wireframing, Prototyping, and Testing

  • Sketching Principles

  • Sketching Red Routes

  • Responsive Design

  • Wireframing & Creating Wireflows

  • Building Prototypes

  • High-Fidelity Mockups

  • Designing Efficiently with Tools

  • Interaction Patterns

  • Conducting Usability Tests

  • Evaluative User Research Methods

  • Synthesizing Test Findings

  • Prototype Iteration

UNIT V: Research, Designing, Ideating, & Information Architecture

  • Identifying & Writing Problem Statements

  • Identifying Appropriate Research Methods

  • Creating Personas

  • Solution Ideation

  • Creating User Stories & Scenarios

  • Flow Diagrams

  • Flow Mapping

  • Information Architecture

List of Experiments (30 Periods)

  1. Designing a responsive layout for a societal application

  2. Designing various UI interaction patterns

  3. Developing wireframes with style guides

  4. Creating high-fidelity UI/UX mockups for a social platform

  5. Hands-on design thinking process for a new product

  6. Performing usability tasks for assigned products

  7. Sketching user flows and responsive red routes

  8. Creating a sample admin UI for a trial product

  9. Conducting customer/user interviews and analysis

  10. Redesigning an app/website based on user research

  11. Creating storyboard and persona profiles

  12. Building and testing prototypes and evaluating usability results

Course Outcomes

By the end of the course, students will be able to:

  • Understand & distinguish UI and UX principles.

  • Apply research and design thinking in product exploration.

  • Create prototypes using industry tools.

  • Test and iterate based on user feedback.

Text Books

  • Alan Dix, Janet Finlay, “Human–Computer Interaction”, Prentice Hall, 2014

  • Jenifer Tidwell, “Designing Interfaces”, O’Reilly, 2022

References

  • Alan Velasquez, “Laws of UX: using Psychology to Design Better Products & Services”, O’Reilly, 2020

  • Jeffrey Rubin, Dana Chisnell, “Handbook of Usability Testing”, Wiley, 2011

This syllabus comprehensively covers foundational principles, research methods, prototyping, usability testing, and practical experiments in UI and UX design, following current academic and industry standards.