Brainstorming and Gamestorming



Brainstorming

  • Definition:
    A creative group activity aimed at generating a large quantity of ideas or solutions without criticism or judgment.

  • Process:

    • Gather diverse participants.

    • Present a clear problem or question.

    • Encourage everyone to rapidly share ideas, however wild.

    • Document all ideas for later review.

    • Suspend evaluation until the end to keep ideas flowing.

  • Guiding Principles:

    • Quantity over quality: More ideas lead to more creative breakthroughs.

    • No criticism: Judgment blocks creativity.

    • Build on the ideas of others: Collaboration sparks innovation.

    • Encourage wild, unconventional ideas.

  • Applications in UI/UX Design:

    • Generating possible user flows, features, or UI elements.

    • Solving specific usability problems.

    • Creating new visual or interaction approaches.




Gamestorming

  • Definition:
    Structured activities or "games" used to facilitate idea generation, creative problem solving, and team collaboration—often more interactive and playful than traditional brainstorming.

  • Common Gamestorming Techniques:

    • Affinity Mapping: Grouping ideas by similarities and themes.

    • Post-Up: Teams write ideas on sticky notes and display them collectively.

    • Brainwriting: Each person writes ideas and then passes them to another for expansion.

    • Role Storming: Assuming the perspective of a user, competitor, or other stakeholder to generate fresh insights.

    • Dot Voting: Prioritizing choices by voting.

  • Benefits in UI/UX Design:

    • Engages participants in hands-on creation.

    • Fosters empathy by role-playing user perspectives.

    • Unlocks creativity and new viewpoints.

    • Effective for collaborative workshops during design thinking stages.


Key Takeaways for UI/UX

  • Both brainstorming and gamestorming are vital during the Ideate stage of design thinking.

  • They help diverge thought—making space for unconventional solutions before converging on the best fit.

  • Used to address real user issues, map out interface flows, and design more innovative products.

  • Encourage teamwork and creativity, resulting in richer design outcomes validated by multiple perspectives.


These approaches ensure UI/UX designers consider many possible user needs and creative options before narrowing their focus to testable solutions, making the product development process more robust and user-centered.